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Devlog
Proper Devlog #6
May 10, 2022
by
InfinityZxc
2
Well, without any particular reason, like a hypothetical beta of some unknown game … khm, anyway... It’s been quite a while. So, there should be some things to talk about? Right? Or left? What an...
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Improper Devlog #5
April 10, 2022
by
InfinityZxc
3
This text will be a lot less formal than this type of media probably requires. On the other hand, it illustrates one important idea that I want to discuss today. Different elements of the game have gr...
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Proper Devlog #4
March 25, 2022
by
InfinityZxc
2
Smallest update after the small one. In case anybody wondered what happened a week ago, there was an update. Almost nothing gameplay related, so I thought that just another patch note wasn’t require...
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Volume to 100
March 08, 2022
by
Spoker
2
##music, ##design
Sounds good Today there will be a little more about design. There was absolutely no sound in our game, but still the score for the sound of our game was above 1 (about 1.1, but this is already some ki...
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Villages and triangles: bug fix and indicators/
February 26, 2022
by
InfinityZxc
2
Small update after major one. We fixed decent amount of logic errors related to new mechanics and some old ones(surprisingly we still have them). Besides that more indicators were added to help player...
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Patch note: Villages and triangles/
February 22, 2022
by
InfinityZxc
2
#gameplay_update, #update
Finally, we have released a new version of the game. New features were implemented, some elements were reworked to match our vision of desirable final version. Here is a list of changes that will help...
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Depends on the POV...
February 10, 2022
by
sashkent3
1
So we decided to increase the map size From the start Catalization had a small, fixed size map but as we all know the factory must grow so does our game. It will be necessary for what is coming next b...
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Work in vain
January 31, 2022
by
Spoker
2
Work in vain A little about the things that will definitely be in each project - thrown out developments. This can happen for a variety of reasons: as you slowly implement it, you realize that it does...
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Proper Devlog #3
January 24, 2022
by
InfinityZxc
2
Update results/ It’s time to talk about update results. We had an update by the way, probably should have told you that sooner. On the other hand, it was enough time to conduct more (experiments on...
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Proper Devlog #2
January 13, 2022
by
InfinityZxc
2
Learning is hard. Whether you are trying to acquire new skill yourself or teaching someone else. This especially relates to tutorials in games, because there is usually one mostly fixed sequence and n...
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Hippity Hoppity creating illusion of something done properly
December 29, 2021
by
InfinityZxc
2
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Proper Devlog #1
December 14, 2021
by
InfinityZxc
2
#devlog
Quite some time passed since the initial release. A lot of feedback was collected and analysed, but that's for the future. Today I would like to talk about the development process and status update in...
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quick fix
December 01, 2021
by
InfinityZxc
2
On accident version of the game that was absolutely unbeatable was uploaded. After "fixing" this issue, probably some memory leak or smth emerged that forced the browser to crash. Now everything seems...
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Playable demo
December 01, 2021
by
InfinityZxc
2
First playable version is finally available. \(•_•)/ It looks like our world generating software has encountered a bug. You must urgently complete the island before the glitch swallows it complete...
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First prototype
November 30, 2021
by
InfinityZxc
2
Technical demo was uploaded. Totally not intended to be played...
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Something scary is coming up
November 29, 2021
by
InfinityZxc
1
A small teaser of what can be encountered while playing the game...
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Hello
November 22, 2021
by
InfinityZxc
2
Слева отдел разработки карт передаёт привет всем, кроме остальных отделов разработки. Справа отдел разработ...
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Hive
November 17, 2021
by
InfinityZxc
2
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