Proper Devlog #1


Quite some time passed since the initial release. A lot of feedback was collected and analysed, but that's for the future. Today I would like to talk about the development process and status update in the end.

This detailed, thoughtful graph demonstrates the basic gameplay cycle. A reasonable question may arise. At what point in development and after how many iterations did this particular concept arise? And we have a simple answer. It didn't. This was fully created after the first release and based on how the game actually functions. True process was more like an unstructured stream of ideas, features and their cuts. Pretty messy over all. It turned out good enough this time, but we should think about such things beforehand in the future.

1)                       2)            

3) 

Now let’s talk about an elephant in the room or graphic style in the game. As 0.5 persons that checked our smaller updates may have noticed, there is nothing from early versions and even teased animation was cut. 3 alternative variants of rock tile are attached to demonstrate discussed styles(and because only rocks were made to present the styles). This mostly happened because simple pixel arts were made by yours truly InfinityZ and others by a more professional friend of another developer. I still don’t know anything else about this person, pretty suspicious, as for me… 

Anyway, in the end we settled with something more minimalistic and smooth, it seems like we will use this for a while. 


There are some stories and fun moments that I want to share, but not this time. Playable version probably won't receive major updates until the end of the jam due to general principles of fairness, however this doesn’t mean that we are doing nothing(though we probably are) and  some content will be created during this time/  

Stay tuned and have fun!


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