Villages and triangles: bug fix and indicators/


Small update after major one. 

We fixed decent amount of logic errors related to new mechanics and some old ones(surprisingly we still have them). Besides that more indicators were added to help players during their turns(because they may or may not be obsolete in the next update). 

Village indicator

If settlement should spawn this turn, an icon of village will pop up in the bottom right corner. Though it can be a bit misleading, still one of two ordinary tiles should be placed and then it will be transformed. 

Colored map:

     1) If player is holding a tile, one tile on the map will be colored blue to indicate position in which current tile will be placed.

     2) If settlement should spawn, tiles around other villages would be red or orange. It means that even if a tile can be placed there, it will not be transformed and new settlement will try to spawn next turn.

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P.S. (Apparently I forgot to tell about one new feature from the patch before. Though that info was added later, I think it will not hurt to double it here: 

Tile Shop: 

Right click on available tile to open a shop. Then tile can be replaced for a small price by left clicking on desirable one.)

Image

Files

Catalization_browser.zip 14 MB
Feb 26, 2022

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