Villages and triangles: bug fix and indicators/
Small update after major one.
We fixed decent amount of logic errors related to new mechanics and some old ones(surprisingly we still have them). Besides that more indicators were added to help players during their turns(because they may or may not be obsolete in the next update).
Village indicator
If settlement should spawn this turn, an icon of village will pop up in the bottom right corner. Though it can be a bit misleading, still one of two ordinary tiles should be placed and then it will be transformed.
Colored map:
1) If player is holding a tile, one tile on the map will be colored blue to indicate position in which current tile will be placed.
2) If settlement should spawn, tiles around other villages would be red or orange. It means that even if a tile can be placed there, it will not be transformed and new settlement will try to spawn next turn.
//
P.S. (Apparently I forgot to tell about one new feature from the patch before. Though that info was added later, I think it will not hurt to double it here:
Tile Shop:
Right click on available tile to open a shop. Then tile can be replaced for a small price by left clicking on desirable one.)
Files
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Catalization
Tiny strategy game
Status | In development |
Authors | InfinityZxc, sashkent3, Spoker |
Genre | Strategy |
Tags | 2D, Singleplayer |
Languages | English |
More posts
- Proper Devlog #6May 10, 2022
- Improper Devlog #5Apr 10, 2022
- Proper Devlog #4Mar 25, 2022
- Volume to 100Mar 08, 2022
- Patch note: Villages and triangles/Feb 22, 2022
- Depends on the POV...Feb 10, 2022
- Work in vainJan 31, 2022
- Proper Devlog #3Jan 24, 2022
- Proper Devlog #2Jan 13, 2022
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