Proper Devlog #3
Update results/
It’s time to talk about update results. We had an update by the way, probably should have told you that sooner. On the other hand, it was enough time to conduct more (experiments on humans) tests with the latest version. And they turned out to be pretty useful.
I would like to split key points on whether they were noticeable in gameplay of people with at least some gaming experience or completely without it. At least this time none of them tried placing tiles in spots they are not supposed to be placed in(literally everyone that I’ve seen playing before tried this). I hope illumination of proper places implemented in this update at least helped with this. While the inexperienced public had problems with basic controls of tile movement, which is understandable and could be expected, so called gamers encountered more delicate problems: dissonance between drag and drop type of control attached to tiles and single\double tap control of abilities. I was expecting a misunderstanding of their purpose and effects, but not controls. Anyway, information was noted and hopefully will be used.
Another thing that I want to talk about is slightly disconnected from development itself.
Community and team management/
(or interacting with people as we have no community right now)
To put it simply. We are biased, obviously. We know and understand the game better than anyone else possibly can. Therefore some fresh perspective is required to evaluate various features. Until this point I asked my friends to play and (almost)quietly watched. However, sooner or later I will run out of people uncommon to this project and then what? We need a dedicated tester or someone like this.
Finally, small rage talk about my team(not like they(or anyone) read these devlogs anyway).
Once I was asked to write a CV and I said something like “I am here to write code, not text”. And here I am, writing logs and managing twitter completely alone : ( I feel like a community manager at this point, though I hadn't planned to be one/
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Catalization
Tiny strategy game
Status | In development |
Authors | InfinityZxc, sashkent3, Spoker |
Genre | Strategy |
Tags | 2D, Singleplayer |
Languages | English |
More posts
- Proper Devlog #6May 10, 2022
- Improper Devlog #5Apr 10, 2022
- Proper Devlog #4Mar 25, 2022
- Volume to 100Mar 08, 2022
- Villages and triangles: bug fix and indicators/Feb 26, 2022
- Patch note: Villages and triangles/Feb 22, 2022
- Depends on the POV...Feb 10, 2022
- Work in vainJan 31, 2022
- Proper Devlog #2Jan 13, 2022
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